Chess Engine’s Evaluations by WGM Natalia Pogonina
“…it’s very
easy to lose one’s own tactical skill if one starts following the computer
lines without thinking for oneself. Secondly, quite a few players, even very
strong ones, start “worshipping” engines and religiously trusting them.
However, there are still blank spots in the evaluation mechanisms of the
programs, so even at a large depth the first line of a program is not
necessarily the best move.” Read more…
Chess Game Analysis Using ChessBase
Engines by Steve Lopez
“After I purchased a PC and some chess software, and began using
them to analyze my games, I learned a lot about my own deficiencies as a
player. I set out to correct these problems and my results at the board
improved dramatically.” Read the whole 3-part series.
Using
Multiple Chess Programs to Analyze a Game by Steve Lopez
“Why would you want to have more than one chess engine analyze a
game? Chess engines evaluate positions mathematically using an algorithm, a
"number crunching" formula, and different programmers will use
different values in their engines' algorithms. For example, one programmer
might value space more highly than will another programmer while, conversely,
that second programmer might assign a higher value to a good pawn structure.
Different chess engines will thus approach the game in different ways. All will
offer high quality analysis, but it might very well be different
analysis from engine to engine for a given position. Different analysis means
different ideas; this gives you, the player, more information to consider.” Read more…
Just FYI. There is no MP version yet, but early tests of Strelka have the single CPU version slightly better than the single version of Houdini. Of course Houdini on multiple processors will still beat it most of the time. Interesting though. I will try and run some tests as well
ReplyDeletehttp://strelkachess.narod.ru/strelka55.rar
para mi jugar con alguien que esta jugado con motor es lo ideal, su ventaja es su punto débil, predecible.. eso si.. se decide en la apertura y comienzos del medio juego.. porque al haber menos piezas te come la ingeniería.. ratz!
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