As a result of this success the Spracklens began selling the program commercially. An ad in Byte magazine offered to sell photocopied listings that would work in any Z80-based computer or be converted to run on other computers. When magnetic media publishing became widely available, a US Navy petty officer, Paul Lohnes, ported Sargon to the TRS-80, altering the graphics, input, and housekeeping routines but leaving the Spracklen's chess-playing algorithm intact. After he contacted the Spracklens a TRS-80 (used a cassette tape!) version hit the market. Sargon II was ported to a variety of personal computers popular in the early 1980s and had improved greatly: multiple levels of look-ahead was the most important because it could be dumbed down to allow weaker players a chance of winning. It had a 1500 rating!
Sargon III was a complete rewrite from scratch and Video magazine listed the program third on its list of best-selling video games in February 1985.
Compare with the Kupchik-Capablanca game from Lake Hopatcong, 1926.
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