I
found this question asked on a forum and the one of the “engine experts” gave his opinion which was
based on the number of engines being used (I assume when using Aquarium’s
IDeA). What I found interesting was his evaluation of the strengths of
the engines. One note though: the post was made a little over a year ago
and so is somewhat outdated but it gives a general
idea of the capabilities of different engines, especially the free
versions.
Top
choice for a single engine - Houdini 3
Stockfish - sometimes better in closed positions
Houdini 1.5a - reliable for an analysis in depth
Critter 1.6a sometimes better in endgame analysis and the second best after Houdini
Komodo 5 - sometimes yields some good ideas that are different from the others
Stockfish - sometimes better in closed positions
Houdini 1.5a - reliable for an analysis in depth
Critter 1.6a sometimes better in endgame analysis and the second best after Houdini
Komodo 5 - sometimes yields some good ideas that are different from the others
Ivanhoe
B46 - like Komodo 5
Deep Rybka 4.1 - it's good
Zappa Mexico II - because of its unique options for solving tactical positions that Houdini 3 "tactical mode" won't solve
Critter 0.90 - good for some endgame analysis and closed position analysis
Deep Fritz 10 - the most "human" engine
Deep Rybka 4.1 - it's good
Zappa Mexico II - because of its unique options for solving tactical positions that Houdini 3 "tactical mode" won't solve
Critter 0.90 - good for some endgame analysis and closed position analysis
Deep Fritz 10 - the most "human" engine
Houdini
2.0c is best on short time controls and it prunes lines recognized as bad
better than others
Houdini 1.5a - almost as good as Houdini 2.0c
Critter 1.4a - some say it's better in closed positions and good at endgames without tablebases…very fast, but not as fast as Houdini 2.0
Rybka 4.1 is…most balanced one in all kinds of positions
Komodo 4 has original dynamic evaluation of the pieces' activity.
Strelka 5.1 - Very fast and original but with wrong numerical evaluations (for example +1.47 in a += position) which can be trusted only for a suggestion of the best move
Stockfish 2.2 or Ivanhoe 9.. - both good for a second engine
Robbolito 0.10 SMP - good as a second analyzing engine, too. It doesn't use endgame tablebases though
Houdini 1.5a - almost as good as Houdini 2.0c
Critter 1.4a - some say it's better in closed positions and good at endgames without tablebases…very fast, but not as fast as Houdini 2.0
Rybka 4.1 is…most balanced one in all kinds of positions
Komodo 4 has original dynamic evaluation of the pieces' activity.
Strelka 5.1 - Very fast and original but with wrong numerical evaluations (for example +1.47 in a += position) which can be trusted only for a suggestion of the best move
Stockfish 2.2 or Ivanhoe 9.. - both good for a second engine
Robbolito 0.10 SMP - good as a second analyzing engine, too. It doesn't use endgame tablebases though
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